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micro1 · Remote job

Godot Game Developer

STEP 1 · PRACTICE FIRSTTake a free AI practice interview for this kind of roleGet my practice interview ↓
STEP 2 · APPLYApply on micro1 when you’re readyApply on micro1 →

You apply directly on micro1's site. Applying is free. Posted Nov 2, 2026.

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STEP 1 · PRACTICE BEFORE YOUR REAL INTERVIEW

Get your free practice interview for this role

micro1 screens applicants online, often with an AI interview. micro1 offers a free, 18-minute AI practice interview with feedback, and we picked the one closest to this role: Back-End Developer. It covers:

Database ManagementRESTful API DesignAsynchronous Programming

Here’s your practice interview

Allow your microphone when it asks, find a quiet spot, and give yourself about 20 minutes. We’ve also emailed you the link and the free ebook.

Step 2: when you feel ready, apply.

Apply on micro1 →

The practice interview is free and run by micro1. Land Remote Jobs is an independent job board, not part of micro1, Mercor or Turing. Practising helps you prepare; it can’t guarantee the result of your real interview. Want more tips? Read our free micro1 interview guide.

STEP 2 · APPLY

Apply for this role

You apply on micro1's own site. It’s free, and you can apply even if you skip the practice.

Apply on micro1 →

Who this role suits

Working engineers who want flexible, project-based remote work that uses their coding and review skills. A strong portfolio or GitHub helps.

godot enginegdscriptc#gameplay systems designscene managementasset integrationvisual scriptinggame debuggingcode reviewperformance optimization

Full job description

Role Title: Godot Game Developer

Role Type: Contractor

Location: Remote

micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Preferred Qualifications

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

Last checked open on Nov 3, 2026. Job description provided by micro1.

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